Route 29: mods (
these_balls) wrote in
route_0062012-05-21 11:17 pm
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HMD: May 2012 response!
Hey, Route people!
So, we've assembled most of the stuff brought forth during the HMD. We know we've got our work cut out for us, but we've gathered some potential solutions that we hope will satisfy. That said, it's all a work in progress—it always is, and hopefully always will be as we continue to grow and learn—so we hope you'll give us your input!
Anonymous is enabled for this discussion, but we'll admit that we thought the HMD discussion got more than a little heated in places, so if we find things are getting out of hand, responses will be screened outright. Please keep discussion productive.
GENERAL MAINTENANCE
Availabilities definitely needs some doing. We're planning on getting together, possibly on Tuesday or Wednesday, and getting all of this done in one shot if we can. Since Sunny and I have so far been ineffective in getting this done, we're counting on our lovely techs. We'll be including more Gen 4s and 5s, especially in Kanto where we're hoping more people will roam to.
Unfortunately, starting in Kanto will not be possible at this time, nor will we be introducing any new regions. Two is already enough of a headache, haha.
Starters will be getting a complete overhaul, but we haven't decided how to go about this quite yet. It's likely that we're looking at a case-by-case basis, with every not-fully-evolved or single-phase pokemon available to every character (except Rockets, who will continue to have IC restrictions, and dragon-types and other powerhouses/rares will continue to be limited). We're just looking at a way for that to happen without a giant table or image(s) that will lag every computer that isn't running the newest hardware or doesn't have a high-speed connection.
Contests and Coordinators will not be an official, mod-run class for the time being, at least not until we get everything else looked at. However we'd be happy to allow players to coordinate [/rimshot] events if they'd like! We've gotten some suggestions (looking at you, Kev), so we're offering that as a stopgap for now.
We're working on a list of previously-asked Inquiries questions, but at six pages, we're asking for your patience.
We'll also be reinstating Police Bulletins, courtesy of Sunny. Thank you, Sunny! Which brings us to...
TEAM ROCKET
Firstly, PC rockets feeling like they're being treated as NPCs. That was wrong of us—of me, Ara, since it was my plot—and I apologize for anyone that felt like they were being used. Some Rockets enjoyed it, which I'm happy to hear, but we're not here to lead anyone around by the nose. With that in mind, what we'd like to propose is the creation of a Rocket Community to serve the interests of Rocket muns.
The way we'd run it would be thusly: while everyone would be asked to subscribe to the community, only Rocket players could become members. That way all players could be invited to plot with rockets, while Rocket muns (and the mods) could continue to organize nefarious things in secret, behind the scenes. This way, Rocket players could be forewarned about mod-run plots while keeping things a secret from the players at large for suspense. The missions post would become missions-only, not to mention we'd have a clear list of in-game Rockets at any given time. We already have a comm for breeders, so we figured, why not?
So, Route: ROCKET COMM, YES OR NO? Please let us know your opinions; unfortunately, DW doesn't allow polling from non-paid accounts, so we'll have to ask you to leave a comment. For the purpose of this exercise, only logged in votes will be counted as we would like a clear headcount as to what our current players want.
The theft requirement was another pressing concern: we had no idea people felt so strongly about it! When we introduced it, we were met with quite a bit of approval, so we were surprised to see so much ire. What we'd like to do is to make it A) biweekly, and B) less demanding. What we propose is that from now on, any pokemon above level 15, or even lower-leveled rare pokemon, can be brought in to the Team to make quota; however, extra monetary rewards (P5000 and +) will be offered for pokemon above lv 30 or of uncommon rarity. Like right now, larger, 'full-time' missions can replace the theft requirement (the FAQ has been edited to reflect this tidbit).
All Rockets will be required to have a mission as soon as their training is over. Speaking of which, we'd like to make Rocket training one week instead of two. (We'd also like to remind people that characters can post and interact with others during their training! They can use the network as anyone would, they just might be a little tired, haha.)
Rocket secondary starters will be expanded on to include Zubat, Woobat, Scraggy, Murkrow, Croagunk, Stunky, Vullaby, Drowzee, Vulpix, Houndour, Skorupi, Seviper, Trubbish and Spinarak. Any other suggestions are welcome!
Rockets of rank Beta or above can request transport by helicopter to any destination they require, provided they can claim 'Team business' (...this is flexible, cough) to do it.
We'd like to add that Rockets also have the bases in Goldenrod and Celadon, as well as Mahogany (emptied, but currently undergoing renovations and downsizing), with new facilities being built in Saffron and Lavender. The facilities are pretty swank, all things considered—TVs, leather couches, rec areas, showers 24/7—and you don't have to pay to sleep there.
Of course, cross the Team and you'll still get your butt handed to you, just saying. Failing to occupy oneself with a mission, or failing to bring in any pokemon, will result in punishment, with repeat offenders being punished more harshly. Scratch their back, they'll scratch yours, but the hand that feeds is also the one holding the rod.
Again, everything here is changeable if enough people want it. These aren't 100%-satisfaction-guaranteed-or-your-money-back solutions, and we're not trying to pretend they are. They're just the best we could come up with with regards to what was brought to us, so if anyone has any solution more viable than what we have here, please let us know.
So, we've assembled most of the stuff brought forth during the HMD. We know we've got our work cut out for us, but we've gathered some potential solutions that we hope will satisfy. That said, it's all a work in progress—it always is, and hopefully always will be as we continue to grow and learn—so we hope you'll give us your input!
Anonymous is enabled for this discussion, but we'll admit that we thought the HMD discussion got more than a little heated in places, so if we find things are getting out of hand, responses will be screened outright. Please keep discussion productive.
GENERAL MAINTENANCE
Availabilities definitely needs some doing. We're planning on getting together, possibly on Tuesday or Wednesday, and getting all of this done in one shot if we can. Since Sunny and I have so far been ineffective in getting this done, we're counting on our lovely techs. We'll be including more Gen 4s and 5s, especially in Kanto where we're hoping more people will roam to.
Unfortunately, starting in Kanto will not be possible at this time, nor will we be introducing any new regions. Two is already enough of a headache, haha.
Starters will be getting a complete overhaul, but we haven't decided how to go about this quite yet. It's likely that we're looking at a case-by-case basis, with every not-fully-evolved or single-phase pokemon available to every character (except Rockets, who will continue to have IC restrictions, and dragon-types and other powerhouses/rares will continue to be limited). We're just looking at a way for that to happen without a giant table or image(s) that will lag every computer that isn't running the newest hardware or doesn't have a high-speed connection.
Contests and Coordinators will not be an official, mod-run class for the time being, at least not until we get everything else looked at. However we'd be happy to allow players to coordinate [/rimshot] events if they'd like! We've gotten some suggestions (looking at you, Kev), so we're offering that as a stopgap for now.
We're working on a list of previously-asked Inquiries questions, but at six pages, we're asking for your patience.
We'll also be reinstating Police Bulletins, courtesy of Sunny. Thank you, Sunny! Which brings us to...
TEAM ROCKET
Firstly, PC rockets feeling like they're being treated as NPCs. That was wrong of us—of me, Ara, since it was my plot—and I apologize for anyone that felt like they were being used. Some Rockets enjoyed it, which I'm happy to hear, but we're not here to lead anyone around by the nose. With that in mind, what we'd like to propose is the creation of a Rocket Community to serve the interests of Rocket muns.
The way we'd run it would be thusly: while everyone would be asked to subscribe to the community, only Rocket players could become members. That way all players could be invited to plot with rockets, while Rocket muns (and the mods) could continue to organize nefarious things in secret, behind the scenes. This way, Rocket players could be forewarned about mod-run plots while keeping things a secret from the players at large for suspense. The missions post would become missions-only, not to mention we'd have a clear list of in-game Rockets at any given time. We already have a comm for breeders, so we figured, why not?
So, Route: ROCKET COMM, YES OR NO? Please let us know your opinions; unfortunately, DW doesn't allow polling from non-paid accounts, so we'll have to ask you to leave a comment. For the purpose of this exercise, only logged in votes will be counted as we would like a clear headcount as to what our current players want.
The theft requirement was another pressing concern: we had no idea people felt so strongly about it! When we introduced it, we were met with quite a bit of approval, so we were surprised to see so much ire. What we'd like to do is to make it A) biweekly, and B) less demanding. What we propose is that from now on, any pokemon above level 15, or even lower-leveled rare pokemon, can be brought in to the Team to make quota; however, extra monetary rewards (P5000 and +) will be offered for pokemon above lv 30 or of uncommon rarity. Like right now, larger, 'full-time' missions can replace the theft requirement (the FAQ has been edited to reflect this tidbit).
All Rockets will be required to have a mission as soon as their training is over. Speaking of which, we'd like to make Rocket training one week instead of two. (We'd also like to remind people that characters can post and interact with others during their training! They can use the network as anyone would, they just might be a little tired, haha.)
Rocket secondary starters will be expanded on to include Zubat, Woobat, Scraggy, Murkrow, Croagunk, Stunky, Vullaby, Drowzee, Vulpix, Houndour, Skorupi, Seviper, Trubbish and Spinarak. Any other suggestions are welcome!
Rockets of rank Beta or above can request transport by helicopter to any destination they require, provided they can claim 'Team business' (...this is flexible, cough) to do it.
We'd like to add that Rockets also have the bases in Goldenrod and Celadon, as well as Mahogany (emptied, but currently undergoing renovations and downsizing), with new facilities being built in Saffron and Lavender. The facilities are pretty swank, all things considered—TVs, leather couches, rec areas, showers 24/7—and you don't have to pay to sleep there.
Of course, cross the Team and you'll still get your butt handed to you, just saying. Failing to occupy oneself with a mission, or failing to bring in any pokemon, will result in punishment, with repeat offenders being punished more harshly. Scratch their back, they'll scratch yours, but the hand that feeds is also the one holding the rod.
Again, everything here is changeable if enough people want it. These aren't 100%-satisfaction-guaranteed-or-your-money-back solutions, and we're not trying to pretend they are. They're just the best we could come up with with regards to what was brought to us, so if anyone has any solution more viable than what we have here, please let us know.
no subject
(Anonymous) 2012-05-21 09:05 pm (UTC)(link)Unless you have some guidelines for us, I think you should just leave coordinators and contents as a nothing for now. I know you don't mean to come off as telling as that you're too busy so do it yourselves, but since that's something that was "coming soon" since the game opened, even before Gen III became an issue, I would like it to get proper attention from mods first and foremost whenever the time comes instead of players doing whatever.
With availablity, you won't ONLY be doing Kanto over though, am I correct? While understandably it needs the bigger overhaul of the two regions, Johto still needs it just as badly or even more since that's where players actually start out.
For future applicants for the next round, will you have starters finished by then? If not, can you at least have a written list prepared in the meanwhile?
Last... Rocket Bases. Can players choose which base they start in with new characters or is this just for reference?
no subject
Well, for Coordinators and contests, we do want to implement them someday soon, and Kev's pitched his idea at us before. The reason it wasn't implemented earlier was actually my doing - with how many errors Okami and I had on our own plates, I knew we'd be biting off way more than we could chew if we opened coordinators. It was more or less an idea that we shelved for a while to make sure we could fix the other errors. And while we're on the right track of getting the Rockets moving, coordinators and contests are a new and open possibility. But do take our word for it that we're definitely not going to rush into this as well.
And no, for the availability, we'll be overhauling Johto's as well! We're just working on Kanto's first because there's a concrete list for the Johto region, while there isn't one for Kanto yet. We've been slowly adding to that one (pokémon or three at a time), but we haven't flooded it with a ton of new things. But we will once we have a Kanto list down as well.
As for the last two questions, I'll leave those for Ara to answer seeing as I'm not quite sure myself. We're currently in the process of fixing up the starters, so I don't think that's too impossible of a request, but we're currently still in the middle of deciding.
no subject
(Anonymous) 2012-05-21 10:23 pm (UTC)(link)Do you know how soon we'll be able to see these lists and will we be able to give feedback on them on whether or not they're ready or overhauled enough? I understand Kanto is important but seeing as most people are in Johto I would hope that is on the way soon too...
Undersoon, I will wait for her reply.
no subject
With regars to Rocket bases: everyone will start in Goldenrod for now, since (spoiler!!!) that's where the machine is. Sorry, anon!
We're gonna try to get the starters out this week--I'm working on a written list as I type this, if only for our own reference as we code.