It's a little belated. Okay a lot belated. But have you considered putting in a form of catch-up for new people coming into the game by way of their pokemon? For example, a new Rocket member comes in with their level 15 and level 5, and heads out to do Evil Rocket Things.
And inevitably encounters players who have been here longer and their full teams of level 100s. There is nothing that the Rocket can do to have a prayer of winning, never mind stealing their pokemon. This can be severely discouraging to any Rocket, or anyone at all who wants to do evil things. Just being clever and finding ways to 'get around it' doesn't help, not when you're faced with those kinds of odds. Cleverness only goes so far in a world where you can't even use a knife to defend yourself.
It's possible people who aren't planning evil have the same problem; it takes months for one pokemon to reach 100. Before that you might as well be a non-entity! And if you hatch an egg, that will be nice and strong when it grows up, it's still going to take three or four months before you can use it against all the older players and their full rosters of 100s.
Re: MOD/GAME HMD
And inevitably encounters players who have been here longer and their full teams of level 100s. There is nothing that the Rocket can do to have a prayer of winning, never mind stealing their pokemon. This can be severely discouraging to any Rocket, or anyone at all who wants to do evil things. Just being clever and finding ways to 'get around it' doesn't help, not when you're faced with those kinds of odds. Cleverness only goes so far in a world where you can't even use a knife to defend yourself.
It's possible people who aren't planning evil have the same problem; it takes months for one pokemon to reach 100. Before that you might as well be a non-entity! And if you hatch an egg, that will be nice and strong when it grows up, it's still going to take three or four months before you can use it against all the older players and their full rosters of 100s.