Sorry if it's worded poorly (it probably is, oops), but that is more or less the state of things already!
Pokemon-theft is sort of the default mission, ie. if you don't want your character to be involved in anything else listed/don't have any ideas yourself, you're free to have your character steal/catch Pokemon as their given duty, instead! They just have to be doing something. The idea, more or less, IS that everyone has to have an individual mission, and that can either be the default Pokemon-theft OR one of the missions, OR they can run a plot themselves (if they have an idea they want to go with!)
No, a basic theft requirement doesn't create many CR opportunities, but we as mods would feel uncomfortable trying to force everyone to do missions if they don't want to (although we agree, that sort of thing is encouraged and it would be great if everyone utilized CR-building missions instead of just handwaving!), which is why the thefts are still an option, handwavable or no. But they are just that: an option. The 'quota' does not exist for anyone who has their characters involved in other missions or mission-related plots-- it is there to give the players who just want their character to do the biweekly thefts instead an idea of how much they are expected to do.
We are happy to give everybody a mission should they choose or think of one, but we feel it would be unfair of us to force it upon players. Nobody HAS to play or handwave the theft mission if they'd rather have their character do something else, be it a listed mission or a mission idea of their own. It is flexible.
Ultimately, it is up to you as individual players to play with each other and choose missions that would be fun and productive for you! We can't make those choices for you as mods. What we CAN do is provide mission prompts and be here to run ideas for player-generated missions past!
I hope that makes sense, please feel free to ask any questions if I was unclear (I just rolled out of bed so I might be a little fuzzy, haha).
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Pokemon-theft is sort of the default mission, ie. if you don't want your character to be involved in anything else listed/don't have any ideas yourself, you're free to have your character steal/catch Pokemon as their given duty, instead! They just have to be doing something. The idea, more or less, IS that everyone has to have an individual mission, and that can either be the default Pokemon-theft OR one of the missions, OR they can run a plot themselves (if they have an idea they want to go with!)
No, a basic theft requirement doesn't create many CR opportunities, but we as mods would feel uncomfortable trying to force everyone to do missions if they don't want to (although we agree, that sort of thing is encouraged and it would be great if everyone utilized CR-building missions instead of just handwaving!), which is why the thefts are still an option, handwavable or no. But they are just that: an option. The 'quota' does not exist for anyone who has their characters involved in other missions or mission-related plots-- it is there to give the players who just want their character to do the biweekly thefts instead an idea of how much they are expected to do.
We are happy to give everybody a mission should they choose or think of one, but we feel it would be unfair of us to force it upon players. Nobody HAS to play or handwave the theft mission if they'd rather have their character do something else, be it a listed mission or a mission idea of their own. It is flexible.
Ultimately, it is up to you as individual players to play with each other and choose missions that would be fun and productive for you! We can't make those choices for you as mods. What we CAN do is provide mission prompts and be here to run ideas for player-generated missions past!
I hope that makes sense, please feel free to ask any questions if I was unclear (I just rolled out of bed so I might be a little fuzzy, haha).