Why are thefts/Pokémon acquisitions a set number in the first place? Yes, it's a criminal organization, it makes sense to have a quota - but even if a Rocket wanted to use the requirement to run a theft plot, I doubt anybody'd want to do that every two weeks. And handwaving doesn't create RP opportunities.
Instead, why not make the focus more on "everyone has to have an individual mission"? That's already the case for people with a "full-time" mission, but why not expand things so everybody has something they do full-time? "Steal as many as possible" can be a job for those who'd like to play out the kind of plots making quota would entail, but either way, Rockets would be involved in activities that involve other players, instead of happening behind the scenes.
I do understand this could create an issue of "too many people all looking for victims/heroes at the same time", but wouldn't constant Pokémon thefts even among NPCs be causing that kind of unrest? If people have longer-term plots that don't necessarily involve continuous payoff, interactions and plans can build over time.
tl;dr - The quota, to me, doesn't seem like a practical way of creating potential for RP. Instead, why not give everybody long-term plots?
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Why are thefts/Pokémon acquisitions a set number in the first place? Yes, it's a criminal organization, it makes sense to have a quota - but even if a Rocket wanted to use the requirement to run a theft plot, I doubt anybody'd want to do that every two weeks. And handwaving doesn't create RP opportunities.
Instead, why not make the focus more on "everyone has to have an individual mission"? That's already the case for people with a "full-time" mission, but why not expand things so everybody has something they do full-time? "Steal as many as possible" can be a job for those who'd like to play out the kind of plots making quota would entail, but either way, Rockets would be involved in activities that involve other players, instead of happening behind the scenes.
I do understand this could create an issue of "too many people all looking for victims/heroes at the same time", but wouldn't constant Pokémon thefts even among NPCs be causing that kind of unrest? If people have longer-term plots that don't necessarily involve continuous payoff, interactions and plans can build over time.
tl;dr - The quota, to me, doesn't seem like a practical way of creating potential for RP. Instead, why not give everybody long-term plots?