Someone wrote in [community profile] route_006 2013-11-16 06:11 pm (UTC)

Game HMD, teal deer away.

Not so much a HMD than a suggestion.

When a player gets high-level it's effortless to steamroll every gym in their path and get their badges in short order. My suggestion is to do what Pokemon Origin does, and have the gym leader decide on the level of their team based on the level of their opponents. So if you go to fight Brock with a team of 50s, all of his pokemon are suddenly a team of 50s too. Or 60s, or 100s. But if you go in at 30, they're still 30. The challenge depends on the challenger, not that Brock always has level 30 rock-types. Perhaps add in the level of the pokemon you face based not on who you're facing, but how many badges you have as well. The more badges you have the more deliberately difficult the fight becomes to give a trainer or breeder an actual challenge.

This wouldn't be much more difficult than what's already in place, and will provide actual challenges to those who wait to tackle gyms til they're higher level. It would also allow players to choose which gym leader they go after first. If they want to tackle Brock at 30 they can, and he'd use 30 pokemon to fight with. But if they wanted to fight Sabrina first, they could, and she'd use level 30 pokemon to tackle theirs with.

But by the time they got to Brock, since they've already presumably gotten a badge from Sabrina, he'd up the level of his pokemon he's fighting with, to 40, or 50, or whatever's suitable to make a challenge.

You could also give gyms a 'replay value', by offering different TMs depending on how many times you win/how well you win/et cetera. I'm not completely sold on the replay value thing, but please consider the gym masters having a full roster of leveled pokemon too.

I'm suggesting this primarily because right now Gym battles are an off-screen and uninteresting thing, whereas I believe it should be far more relevant, adaptable, and interesting.

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